Component({ /** * 组件的属性列表 */ properties: { playerList: { type: Array, }, pusher: { type: Object, }, callType: { type: Number, }, soundMode: { type: String, }, screen: { type: String, }, userList: { type: Object, }, }, /** * 组件的初始数据 */ data: { }, /** * 组件的方法列表 */ methods: { toggleViewSize(event) { const data = { name: 'toggleViewSize', event, }; this.triggerEvent('connectedEvent', data); }, pusherNetStatus(event) { const data = { name: 'pusherNetStatus', event, }; this.triggerEvent('connectedEvent', data); }, playNetStatus(event) { const data = { name: 'playNetStatus', event, }; this.triggerEvent('connectedEvent', data); }, pusherStateChangeHandler(event) { const data = { name: 'pusherStateChangeHandler', event, }; this.triggerEvent('connectedEvent', data); }, pusherAudioVolumeNotify(event) { const data = { name: 'pusherAudioVolumeNotify', event, }; this.triggerEvent('connectedEvent', data); }, pusherErrorHandler(event) { const { detail = '' } = event; const data = { name: 'pusherErrorHandler', event: detail, }; this.triggerEvent('connectedEvent', data); }, playerStateChange(event) { const data = { name: 'playerStateChange', event, }; this.triggerEvent('connectedEvent', data); }, playerAudioVolumeNotify(event) { const data = { name: 'playerAudioVolumeNotify', event, }; this.triggerEvent('connectedEvent', data); }, pusherAudioHandler(event) { const data = { name: 'pusherAudioHandler', event, }; this.triggerEvent('connectedEvent', data); }, hangup(event) { const data = { name: 'hangup', event, }; this.triggerEvent('connectedEvent', data); }, toggleSoundMode(event) { const data = { name: 'toggleSoundMode', event, }; this.triggerEvent('connectedEvent', data); }, pusherVideoHandler(event) { const data = { name: 'pusherVideoHandler', event, }; this.triggerEvent('connectedEvent', data); }, toggleSwitchCamera(event) { const data = { name: 'toggleSwitchCamera', event, }; this.triggerEvent('connectedEvent', data); }, switchAudioCall(event) { const data = { name: 'switchAudioCall', event, }; this.triggerEvent('connectedEvent', data); }, handleConnectErrorImage(e) { const { flag, key, index } = e.target.dataset; if (flag === 'pusher') { this.data.pusher.avatar = '../../static/default_avatar.png'; this.setData({ pusher: this.data.pusher, }); } else { this.data[key][index].avatar = '../../static/default_avatar.png'; if (this.data.playerList[index]) { this.data.playerList[index].avatar = '../../static/default_avatar.png'; } this.setData({ playerList: this.data.playerList, [key]: this.data[key], }); } }, }, });